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  Loops
A loop occurs when a dragon moves through a tile system and never comes to rest. If a dragon gets stuck in a loop, move the dragon through the loop stopping in the square where the loop begins to repeat. Move the dragon completely through the loop each turn. The dragon will remain in the loop until the loop is disrupted.

 

 
[1] The dragon moves forward one square.
[2] The wildfire is activated and moves and rotates the dragon.
[3] The wind is activated and pushes the dragon forward one square.
[4] The wildfire is activated and moves and rotates the dragon.
[5] The wind is activated and pushes the dragon forward one square
[6] The dragon is stuck in a loop, and by rule, ends its movement in this square.
Loop_image
 
 

Winning

You win the game when a dragon destroys your opponent’s war tent. A war tent is destroyed when a dragon enters the same square as the war tent. The dragon can approach from any side and hit the war tent head-on or with its side. The dragon does not have to end its movement in the same square as the war tent in order to destroy it. If both war tents are destroyed in the same turn, it does not matter whose was destroyed first, the game is a tie. If there are no tiles left to draw and both players hands have been emptied, continue moving dragons, and resolving and destroying tiles, to see if one or both of the war tents are destroyed. It is possible that both war tents will be destroyed in the same turn by the same dragon.

 

Game Design:
Dove Byrne (Future Magic Games)
Jason Conkey (Future Magic Games)

Product Design:
Colin Byrne (1iProductions)

Game Illustration:
Jonathan Stroh

Tile Illustration:
Bowen Comings (Bocean Studios)
Colin Byrne (1iProductions)

Contributors:
William Byrne (1iProductions)
Jenna Byrne (1iProductions)





175 N Lenore Ave
Willits, CA 95490
www.1iproductions.com

Copyright 2005,
Future Magic Games

 




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